Tuesday, January 29, 2013
SuperMan
private function Superan(e.AwesomeEvent): void{
https://www.youtube.com/watch?feature=player_embedded&v=BngcLnLZgA8
This is why I like superman.
return awesome;
}
Sunday, January 27, 2013
public var todaysLessons = string();
cout<< I sat in the Little Tokyo library today animating and programing. As I was surrounded by homeless, and dudes watching porn, I realized, I'm not that bad off, yet. I got the intro animatic done. I also got the back button working on the driod, and I got the keep_awake function working. I explored today. I went on an outdoor elevator, I also rode a trolly, found the LA Library, and a picture painted of me in a smoothie place in downtown. From there I learned about kickstarter projects with Chris. I guess it, like most things, takes a lot of work. Need to plan ahead, but that is a mission for another day. Back to code and drawing, it's what I can do ok, even though the author of flight says I need to think of myself as the bee's knees, I dont think I can<< endl<<
cout<< I sat in the Little Tokyo library today animating and programing. As I was surrounded by homeless, and dudes watching porn, I realized, I'm not that bad off, yet. I got the intro animatic done. I also got the back button working on the driod, and I got the keep_awake function working. I explored today. I went on an outdoor elevator, I also rode a trolly, found the LA Library, and a picture painted of me in a smoothie place in downtown. From there I learned about kickstarter projects with Chris. I guess it, like most things, takes a lot of work. Need to plan ahead, but that is a mission for another day. Back to code and drawing, it's what I can do ok, even though the author of flight says I need to think of myself as the bee's knees, I dont think I can<< endl<<
Saturday, January 26, 2013
import life;
import art;
import code;
private var dayOne:Number = new NewDay();
public function Main(){
dayOne =
So I decided to keep a blog on what it has been like trying to design a game. It has been a real challenge. It tests everything I ever thought I could do, or couldn't do. Mostly it has taught me how to view failing. I feel so much of my game is failing, but it is through those failures that I am able to succeed.I learn from them and am able to continue forward. I feel this reflects my life at the moment too. In order to succeed, you have to be able to work through and handle the pain. I hope to keep with this blog and elaborate on my thoughts;
return dayOne();
}
import art;
import code;
private var dayOne:Number = new NewDay();
public function Main(){
dayOne =
So I decided to keep a blog on what it has been like trying to design a game. It has been a real challenge. It tests everything I ever thought I could do, or couldn't do. Mostly it has taught me how to view failing. I feel so much of my game is failing, but it is through those failures that I am able to succeed.I learn from them and am able to continue forward. I feel this reflects my life at the moment too. In order to succeed, you have to be able to work through and handle the pain. I hope to keep with this blog and elaborate on my thoughts;
return dayOne();
}
Tuesday, January 4, 2011
Monday, January 3, 2011
Thursday, December 9, 2010
Wednesday, December 8, 2010
Subscribe to:
Posts (Atom)